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(SIMPLICITY RULES) |
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- Neighborhoods: Each disc will score according to the extent of the neighborhood where it is located. You must count how many building tiles of the same type are placed next to each other orthogonally (horizontally or vertically, not diagonally). The points that each disk gives you will be the number of building tiles that make up the Neighborhood. | - Neighborhoods: Each disc will score according to the extent of the neighborhood where it is located. You must count how many building tiles of the same type are placed next to each other orthogonally (horizontally or vertically, not diagonally). The points that each disk gives you will be the number of building tiles that make up the Neighborhood. | ||
- Park tiles: Park tiles are a special type of tile. Unlike the other tiles, these are scored based on the number of different types of building tiles orthogonally adjacent | - Park tiles: Park tiles are a special type of tile. Unlike the other tiles, these are scored based on the number of different types of building tiles orthogonally adjacent | ||
to them (horizontally or vertically, not diagonally). | to them (horizontally or vertically, not diagonally). Each park tile will score as many points as buildings of different types are adjacent to it, squared. | ||
- Extra point tokens: Each extra point token gives 1 extra point to the team that obtained it. | - Extra point tokens: Each extra point token gives 1 extra point to the team that obtained it. | ||
Revisión del 20:15 19 ago 2021
GAME OBJECTIVE
The goal of Simplicity is to plan the perfect city. To achieve this, each team must choose and strategically position the buildings, forming neighborhoods of buildings of the same type and generating links between their buildings throughout the game. The bigger the neighborhoods and the more connected they are, the more chance you have to win.
GAMEPLAY
Simplicity is a game of exactly five rounds, where the order of the turn changes from round to round according to the position of the pawns on the Planning board. First, it’s the turn of the person who controls the team of the pawn that is at the top of the planning board, then the person who controls the second-place team plays, and so on. Whoever starts can choose any tile next to the Planning board and when taking it they must position their pawn where the tile was.
But beware! The order of play will depend on the position where each player places their pawn. and the best tile may force you to play later on the next round.
The first, second and third spaces of the planning board have a single symbol: The building or park tiles that are next to them can only be placed on a space on the city board with the same symbol. The fourth, fifth and sixth spaces of the planning board have two symbols: Building or park tiles in these positions may be placed on spaces on the city board with either of the two symbols. The last space on the planning board has no symbols: It is a wild space and the building or park tile next to it can be placed in any space on the city board.
There is a blank space on the city board: this can only be filled with a building or park tile from the last space on the planning board.
END OF THE ROUND
After each team has chosen and placed their first building tile, the first round ends. Then follow these steps to prepare for a new round:
1. Flip the planning board. 2. Take 7 building or park tiles randomly from the bag and place them on the available side of the planning board (where there are no pawns). 3. Give an extra point token to the team that came last in the turn order (whoever has their pawn lowest on the planning board). If playing with the demolition token, this token must also be given to the team that was last.
After the preparation, the second round begins. Following the new turn order, the steps described here must be carried out: 1. Take an available building or park tile and leave a pawn where it was. 2. Construct the building or park tile by positioning it on a valid space on the city board. 3. Place a disk on the newly constructed tile.
Once all the teams have chosen and placed a new building or park tile, the steps to prepare the new round are repeated until the fifth round is over.
END OF THE GAME
After 5 rounds (when all teams have placed all of their color discs) the city of Simplicity is finally complete and it is time to see how each team has performed. Each team earns points in the following ways:
- Links: A link is made up of two discs of the same color placed orthogonally adjacent to each other (horizontal or vertical, not diagonal). It doesn’t matter if the building tiles they are on are the same or different. Each link between discs of the same team will score 3 points. - Neighborhoods: Each disc will score according to the extent of the neighborhood where it is located. You must count how many building tiles of the same type are placed next to each other orthogonally (horizontally or vertically, not diagonally). The points that each disk gives you will be the number of building tiles that make up the Neighborhood. - Park tiles: Park tiles are a special type of tile. Unlike the other tiles, these are scored based on the number of different types of building tiles orthogonally adjacent to them (horizontally or vertically, not diagonally). Each park tile will score as many points as buildings of different types are adjacent to it, squared. - Extra point tokens: Each extra point token gives 1 extra point to the team that obtained it.
The person with the most points will be the winner of the game. In case of a tie, whoever is first in the final turn order wins. In games where more than one team is being commanded, the points of the team with the lowest score counts.
SPECIAL RULES
- Two teams per players: In games of 2 or 3 players, each player must control two teams instead of one, which will score independently. It can happen in these cases that a person has to play twice in a row with their different teams. The game proceeds in the same way, but at the end of the game only the lowest score of each player will count.
- Demolition: In games with 2, 4 or 5 players, at the beggining of the round the person who manages the team that is last in the turn order receives the demolition token (in addition to the extra point token). That player immediately places the demolition token on one of the 7 building or park tiles available on the planning board, indicating that that tile will not be available during the next round.