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(Página creada con «📖 CAMPEONES: QUICK RULES SUMMARY 🎯 OBJECTIVE Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions. 🎲 GAME SETUP Each coach picks a team: Nankatsu or Toho. Shuffle each team's 12 Initial Cards (11 players + 1 fan) into a Draw Deck. Place First Half Match Deck (13 cards) face down, reveal 4 to form the Football Pitch. Keep Fatigue Cards, Yellow/Red Cards, Action Tokens, Sp…»)
 
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📖 CAMPEONES: QUICK RULES SUMMARY
== 📖 '''CAMPEONES: QUICK RULES SUMMARY''' ==


🎯 OBJECTIVE
== 📖 [b]CAMPEONES: QUICK RULES SUMMARY[/b] ==


Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.
=== 🎯 [b]OBJECTIVE[/b] ===


🎲 GAME SETUP
== 🎲 [b]GAME SETUP[/b] ==


Each coach picks a team: Nankatsu or Toho.
== 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] ==


Shuffle each team's 12 Initial Cards (11 players + 1 fan) into a Draw Deck.
== ⚠️ [b]SPECIAL PHASES[/b] ==


Place First Half Match Deck (13 cards) face down, reveal 4 to form the Football Pitch.
== 📌 [b]SPECIAL CARDS[/b] ==


Keep Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards nearby.
== 📌 [b]BENCH: MOTIVATION CARDS[/b] ==


Each coach takes 5 Action Tokens of each type (Shot, Pass, Defence).
== 📌 [b]BENCH: SIGNINGS[/b] ==


Whistle determines which team kicks off.
== 📌 [b]OTHER RULES[/b] ==


🕹️ GAME SEQUENCE (Both Halves)
== ✅ [b]RESULT SUMMARY[/b] ==
 
1️⃣ DRAW PHASE
 
Draw until 4 cards in hand.
 
Defending coach takes 1 card from the Football Pitch or top of Match Deck.
 
Attacking coach takes 1 from remaining Football Pitch or top of Match Deck.
 
2️⃣ ATTACK PHASE
 
Starting with Attacker, alternate turns:
 
Play a card from hand (apply Optional Abilities if you wish) or
Pass (no further cards this round)
 
Continue until 9 cards total in both Play Areas or both pass.
 
3️⃣ SHOOT / PASS PHASE
 
Add up:
 
Defender: total Defence (🛡️) values
Attacker: total Shot (⚽) and Pass (➡️) values. Choose whether to Shoot or Pass.
 
Spend available Action Tokens (+1 per token).
 
Both roll a die (🎲).
 
Add total card values + tokens + dice.
 
Result:
 
Shot wins: Goal
Pass wins: Keep possession
Defence wins: Steal possession
 
(If tied, Attacker wins)
 
4️⃣ DISCARD PHASE
 
Discard all played cards.
 
Refill Football Pitch to 4 cards if Match Deck still has cards.
 
Start new round from Draw Phase.
 
⚠️ SPECIAL PHASES
 
INJURY TIME
When Match Deck runs out, play continues until possession changes or a goal is scored.
 
HALF-TIME
Reshuffle each coach’s Draw Deck (discard + hand + remaining cards).
 
EXTRA TIME
If tied after Second Half:
 
Reshuffle decks.
No new Match cards revealed.
Play 2 halves of 2 rounds each.
Max 7 cards per round (instead of 9).
 
Random Attacker for Extra Time kickoff.
 
If still tied after Extra Time, both are champions.
 
📌 SPECIAL CARDS
 
Special Shot/Defence:
Each coach secretly chooses a Special card, reveal together.
If Defence blocks, they win possession.
If not, Attacker scores.
 
Motivation Cards:
Pay tokens shown on card to replace an Initial card in Play Area with its Motivated version.
 
Yellow/Red Cards:
Yellow: penalty until end of game (unless removed with Substitution).
Two Yellows = Red: permanent effect.
Do not count towards 9 card limit.
 
Fatigue Cards:
No values or abilities. Counts toward 9 card limit.
 
📌 OTHER RULES
 
Optional Abilities apply only when card is played (exceptions: re-rolls, goalkeepers).
Some abilities grant Action Tokens or remove cards.
Goalkeeper save roll (🎲 1 = save, 2-3 = corner, 4-6 = goal).

Revisión del 20:49 3 jun 2025

📖 CAMPEONES: QUICK RULES SUMMARY

📖 [b]CAMPEONES: QUICK RULES SUMMARY[/b]

🎯 [b]OBJECTIVE[/b]

🎲 [b]GAME SETUP[/b]

🕹️ [b]GAME SEQUENCE (Both Halves)[/b]

⚠️ [b]SPECIAL PHASES[/b]

📌 [b]SPECIAL CARDS[/b]

📌 [b]BENCH: MOTIVATION CARDS[/b]

📌 [b]BENCH: SIGNINGS[/b]

📌 [b]OTHER RULES[/b]

✅ [b]RESULT SUMMARY[/b]