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	<title>Board Game Arena - Contribuciones del usuario [es]</title>
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	<updated>2026-09-16T12:01:38Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
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	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1703</id>
		<title>Game Help Campeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1703"/>
		<updated>2025-06-04T21:14:53Z</updated>

		<summary type="html">&lt;p&gt;Pmp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 📖CAMPEONES: QUICK RULES SUMMARY ==&lt;br /&gt;
&lt;br /&gt;
=== 🎯 OBJECTIVE ===&lt;br /&gt;
Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.&lt;br /&gt;
&lt;br /&gt;
== 🎲GAME SETUP ==&lt;br /&gt;
&lt;br /&gt;
* Each coach picks a team: Nankatsu or Toho.&lt;br /&gt;
* Shuffle each team&#039;s 12 Initial Cards (11 players + 1 fan) into a Draw Deck.&lt;br /&gt;
* Place First Half Match Deck (13 cards) face down, reveal 4 to form the Football Pitch.&lt;br /&gt;
* Keep Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards nearby.&lt;br /&gt;
* Each coach takes 5 Action Tokens of each type (⚽ Shot, ➡️ Pass, 🛡️ Defence).&lt;br /&gt;
&lt;br /&gt;
* Use the Whistle token to decide who kicks off.&lt;br /&gt;
&lt;br /&gt;
== 🕹️GAME SEQUENCE (Both Halves) ==&lt;br /&gt;
1️⃣ DRAW PHASE&lt;br /&gt;
&lt;br /&gt;
* Draw up to 4 cards in hand.&lt;br /&gt;
* Defender takes 1 from Football Pitch or Match Deck.&lt;br /&gt;
* Attacker takes 1 from remaining Football Pitch or Match Deck.&lt;br /&gt;
&lt;br /&gt;
----2️⃣ ATTACK PHASE&lt;br /&gt;
&lt;br /&gt;
Alternate turns:&lt;br /&gt;
&lt;br /&gt;
* Play a card from hand (use Optional Abilities if you wish)  OR&lt;br /&gt;
* Pass (if you Pass, you cannot play any more this round)&lt;br /&gt;
&lt;br /&gt;
Continue until 9 cards total in both Play Areas or both pass.&lt;br /&gt;
----3️⃣ SHOOT / PASS PHASE&lt;br /&gt;
&lt;br /&gt;
* Defender: Add total 🛡️ Defence.&lt;br /&gt;
* Attacker: Add total ⚽ Shot and ➡️ Pass, then decide to Shoot or Pass.&lt;br /&gt;
* Both coaches optionally spend Action Tokens (+1 each).&lt;br /&gt;
* Both roll a die 🎲.&lt;br /&gt;
* Add totals: cards + tokens + dice.&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
&lt;br /&gt;
* If Shot wins: Goal&lt;br /&gt;
* If Pass wins: Keep possession&lt;br /&gt;
* If Defence wins: Steal possession&lt;br /&gt;
&lt;br /&gt;
(If tied, Attacker wins)&lt;br /&gt;
----4️⃣ DISCARD PHASE&lt;br /&gt;
&lt;br /&gt;
* Discard all played cards.&lt;br /&gt;
* Refill Football Pitch to 4 if cards remain in Match Deck.&lt;br /&gt;
* Start a new round from Draw Phase.&lt;br /&gt;
&lt;br /&gt;
== ⚠️ SPECIAL PHASES ==&lt;br /&gt;
INJURY TIME: After Match Deck runs out, play until possession changes or a goal is scored.&lt;br /&gt;
&lt;br /&gt;
HALF-TIME: Reshuffle Draw Decks (discard + hand + remaining cards).&lt;br /&gt;
&lt;br /&gt;
EXTRA TIME:&lt;br /&gt;
&lt;br /&gt;
* If tied after Second Half:&lt;br /&gt;
** Reshuffle decks.&lt;br /&gt;
** No new Match cards.&lt;br /&gt;
** 2 halves of 2 rounds each.&lt;br /&gt;
** Max 7 cards per round.&lt;br /&gt;
** Random Attacker for kickoff.&lt;br /&gt;
&lt;br /&gt;
If still tied after Extra Time: both are champions.&lt;br /&gt;
&lt;br /&gt;
== 📌 SPECIAL CARDS ==&lt;br /&gt;
Special Shot/Defence:&lt;br /&gt;
&lt;br /&gt;
* Each coach secretly chooses one of their Special cards.&lt;br /&gt;
* Reveal together:&lt;br /&gt;
** If Defender blocks: possession changes.&lt;br /&gt;
** If not: Goal for Attacker.&lt;br /&gt;
&lt;br /&gt;
Yellow/Red Cards:&lt;br /&gt;
&lt;br /&gt;
* Yellow: penalty until end of game (unless removed with Substitution).&lt;br /&gt;
* 2 Yellows = Red: permanent effect.&lt;br /&gt;
* Does not count towards 9-card limit.&lt;br /&gt;
&lt;br /&gt;
Fatigue Cards:&lt;br /&gt;
&lt;br /&gt;
* No values or abilities.&lt;br /&gt;
* Counts toward 9-card limit.&lt;br /&gt;
&lt;br /&gt;
== 📌 BENCH: MOTIVATION CARDS ==&lt;br /&gt;
Motivating a Player:&lt;br /&gt;
&lt;br /&gt;
At any time during a round, a coach can replace a player card in their Play Area with its Motivated version by paying the tokens shown in the upper right corner of the Motivated card.&lt;br /&gt;
&lt;br /&gt;
* Discard the original card to the box.&lt;br /&gt;
* Play the Motivated card into the Play Area.&lt;br /&gt;
* New card&#039;s values and abilities apply immediately.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Spend 🛡️🛡️ and ➡️ to replace Tsuneo Takashima with his Motivated card.&lt;br /&gt;
&lt;br /&gt;
== 📌BENCH: SIGNINGS ==&lt;br /&gt;
At the start, reveal 4 Signing cards. Keep a draw deck of 2 more Signing cards.&lt;br /&gt;
&lt;br /&gt;
* Sign a player at any time on your turn by paying the required Action Tokens (top-right corner of card).&lt;br /&gt;
* Signed player is added to your Play Area (if limit allows).&lt;br /&gt;
* Goalkeepers must replace a goalkeeper already in play.&lt;br /&gt;
* Field players can be added directly, provided you haven’t reached the 9-card limit.&lt;br /&gt;
&lt;br /&gt;
When a Signing is taken, replace it with the next one from the draw deck.&lt;br /&gt;
&lt;br /&gt;
== 📌OTHER RULES ==&lt;br /&gt;
&lt;br /&gt;
* Optional Abilities only work the turn they’re played (except re-rolls and goalkeeper saves).&lt;br /&gt;
&lt;br /&gt;
* Goalkeeper Save roll 🎲:&lt;br /&gt;
** 1 = save (Defender gains possession)&lt;br /&gt;
** 2-3 = corner (Attacker keeps possession)&lt;br /&gt;
** 4-6 = goal&lt;br /&gt;
&lt;br /&gt;
== ✅ RESULT SUMMARY ==&lt;br /&gt;
Action Success Outcomes:&lt;br /&gt;
&lt;br /&gt;
PASS ➡️ Keeps possession&lt;br /&gt;
&lt;br /&gt;
SHOOT ⚽ Goal&lt;br /&gt;
&lt;br /&gt;
DEFENCE 🛡️ Steals possession&lt;br /&gt;
&lt;br /&gt;
(If tied in Shoot/Pass phase, Attacker wins)&lt;br /&gt;
[[Categoría:Game Summary]]&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1702</id>
		<title>Game Help Campeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1702"/>
		<updated>2025-06-04T21:08:18Z</updated>

		<summary type="html">&lt;p&gt;Pmp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 📖 CAMPEONES: QUICK RULES SUMMARY ==&lt;br /&gt;
&lt;br /&gt;
=== 🎯 OBJECTIVE ===&lt;br /&gt;
Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.&lt;br /&gt;
&lt;br /&gt;
== 🎲 GAME SETUP ==&lt;br /&gt;
&lt;br /&gt;
* Each coach picks a team: [b]Nankatsu[/b] or [b]Toho[/b].&lt;br /&gt;
* Shuffle each team&#039;s [b]12 Initial Cards[/b] (11 players + 1 fan) into a Draw Deck.&lt;br /&gt;
* Place [b]First Half Match Deck (13 cards)[/b] face down, reveal 4 to form the [i]Football Pitch[/i].&lt;br /&gt;
* Keep [i]Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards[/i] nearby.&lt;br /&gt;
* Each coach takes [b]5 Action Tokens[/b] of each type (⚽ Shot, ➡️ Pass, 🛡️ Defence).&lt;br /&gt;
&lt;br /&gt;
* Use the Whistle token to decide who kicks off.&lt;br /&gt;
&lt;br /&gt;
== 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] ==&lt;br /&gt;
[b]1️⃣ DRAW PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Draw up to [b]4 cards[/b] in hand.&lt;br /&gt;
* [b]Defender[/b] takes 1 from Football Pitch or Match Deck.&lt;br /&gt;
* [b]Attacker[/b] takes 1 from remaining Football Pitch or Match Deck.&lt;br /&gt;
&lt;br /&gt;
----[b]2️⃣ ATTACK PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
Alternate turns:&lt;br /&gt;
&lt;br /&gt;
* Play a card from hand (use Optional Abilities if you wish)  [i]OR[/i]&lt;br /&gt;
* Pass (if you Pass, you cannot play any more this round)&lt;br /&gt;
&lt;br /&gt;
Continue until [b]9 cards total[/b] in both Play Areas or both pass.&lt;br /&gt;
----[b]3️⃣ SHOOT / PASS PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Defender:[/b] Add total 🛡️ Defence.&lt;br /&gt;
* [b]Attacker:[/b] Add total ⚽ Shot and ➡️ Pass, then decide to Shoot or Pass.&lt;br /&gt;
* Both coaches optionally spend [b]Action Tokens (+1 each)[/b].&lt;br /&gt;
* Both roll a die 🎲.&lt;br /&gt;
* Add totals: cards + tokens + dice.&lt;br /&gt;
&lt;br /&gt;
[b]Result:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]If Shot wins:[/b] Goal&lt;br /&gt;
* [b]If Pass wins:[/b] Keep possession&lt;br /&gt;
* [b]If Defence wins:[/b] Steal possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied, Attacker wins)[/i]&lt;br /&gt;
----[b]4️⃣ DISCARD PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Discard all played cards.&lt;br /&gt;
* Refill Football Pitch to 4 if cards remain in Match Deck.&lt;br /&gt;
* Start a new round from Draw Phase.&lt;br /&gt;
&lt;br /&gt;
== ⚠️ [b]SPECIAL PHASES[/b] ==&lt;br /&gt;
[b]INJURY TIME:[/b] After Match Deck runs out, play until possession changes or a goal is scored.&lt;br /&gt;
&lt;br /&gt;
[b]HALF-TIME:[/b] Reshuffle Draw Decks (discard + hand + remaining cards).&lt;br /&gt;
&lt;br /&gt;
[b]EXTRA TIME:[/b]&lt;br /&gt;
&lt;br /&gt;
* If tied after Second Half:&lt;br /&gt;
** Reshuffle decks.&lt;br /&gt;
** No new Match cards.&lt;br /&gt;
** 2 halves of 2 rounds each.&lt;br /&gt;
** [b]Max 7 cards[/b] per round.&lt;br /&gt;
** Random Attacker for kickoff.&lt;br /&gt;
&lt;br /&gt;
If still tied after Extra Time: both are champions.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]SPECIAL CARDS[/b] ==&lt;br /&gt;
[b]Special Shot/Defence:[/b]&lt;br /&gt;
&lt;br /&gt;
* Each coach secretly chooses one of their Special cards.&lt;br /&gt;
* Reveal together:&lt;br /&gt;
** If Defender blocks: possession changes.&lt;br /&gt;
** If not: Goal for Attacker.&lt;br /&gt;
&lt;br /&gt;
[b]Yellow/Red Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Yellow:[/b] penalty until end of game (unless removed with [i]Substitution[/i]).&lt;br /&gt;
* 2 Yellows = [b]Red:[/b] permanent effect.&lt;br /&gt;
* Does not count towards 9-card limit.&lt;br /&gt;
&lt;br /&gt;
[b]Fatigue Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* No values or abilities.&lt;br /&gt;
* Counts toward 9-card limit.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: MOTIVATION CARDS[/b] ==&lt;br /&gt;
[b]Motivating a Player:[/b]&lt;br /&gt;
&lt;br /&gt;
At any time during a round, a coach can [b]replace a player card in their Play Area with its Motivated version[/b] by paying the tokens shown in the upper right corner of the Motivated card.&lt;br /&gt;
&lt;br /&gt;
* Discard the original card to the box.&lt;br /&gt;
* Play the Motivated card into the Play Area.&lt;br /&gt;
* New card&#039;s [b]values and abilities apply immediately[/b].&lt;br /&gt;
&lt;br /&gt;
[i]Example:[/i]&lt;br /&gt;
&lt;br /&gt;
Spend 🛡️🛡️ and ➡️ to replace Tsuneo Takashima with his Motivated card.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: SIGNINGS[/b] ==&lt;br /&gt;
At the start, reveal [b]4 Signing cards[/b]. Keep a draw deck of 2 more Signing cards.&lt;br /&gt;
&lt;br /&gt;
* [b]Sign a player[/b] at any time on your turn by paying the required Action Tokens (top-right corner of card).&lt;br /&gt;
* Signed player is added to your Play Area (if limit allows).&lt;br /&gt;
* [b]Goalkeepers[/b] must replace a goalkeeper already in play.&lt;br /&gt;
* [b]Field players[/b] can be added directly, provided you haven’t reached the 9-card limit.&lt;br /&gt;
&lt;br /&gt;
When a Signing is taken, replace it with the next one from the draw deck.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]OTHER RULES[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Optional Abilities only work the turn they’re played (except re-rolls and goalkeeper saves).&lt;br /&gt;
&lt;br /&gt;
* Goalkeeper Save roll 🎲:&lt;br /&gt;
** 1 = save (Defender gains possession)&lt;br /&gt;
** 2-3 = corner (Attacker keeps possession)&lt;br /&gt;
** 4-6 = goal&lt;br /&gt;
&lt;br /&gt;
== ✅ [b]RESULT SUMMARY[/b] ==&lt;br /&gt;
[b]Action Success Outcomes:[/b]&lt;br /&gt;
&lt;br /&gt;
PASS ➡️ Keeps possession&lt;br /&gt;
&lt;br /&gt;
SHOOT ⚽ Goal&lt;br /&gt;
&lt;br /&gt;
DEFENCE 🛡️ Steals possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied in Shoot/Pass phase, Attacker wins)[/i]&lt;br /&gt;
[[Categoría:Game Summary]]&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1701</id>
		<title>Game Help Campeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1701"/>
		<updated>2025-06-03T19:05:18Z</updated>

		<summary type="html">&lt;p&gt;Pmp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 📖 [b]CAMPEONES: QUICK RULES SUMMARY[/b] ==&lt;br /&gt;
&lt;br /&gt;
=== 🎯 [b]OBJECTIVE[/b] ===&lt;br /&gt;
Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.&lt;br /&gt;
&lt;br /&gt;
== 🎲 [b]GAME SETUP[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Each coach picks a team: [b]Nankatsu[/b] or [b]Toho[/b].&lt;br /&gt;
* Shuffle each team&#039;s [b]12 Initial Cards[/b] (11 players + 1 fan) into a Draw Deck.&lt;br /&gt;
* Place [b]First Half Match Deck (13 cards)[/b] face down, reveal 4 to form the [i]Football Pitch[/i].&lt;br /&gt;
* Keep [i]Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards[/i] nearby.&lt;br /&gt;
* Each coach takes [b]5 Action Tokens[/b] of each type (⚽ Shot, ➡️ Pass, 🛡️ Defence).&lt;br /&gt;
&lt;br /&gt;
* Use the Whistle token to decide who kicks off.&lt;br /&gt;
&lt;br /&gt;
== 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] ==&lt;br /&gt;
[b]1️⃣ DRAW PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Draw up to [b]4 cards[/b] in hand.&lt;br /&gt;
* [b]Defender[/b] takes 1 from Football Pitch or Match Deck.&lt;br /&gt;
* [b]Attacker[/b] takes 1 from remaining Football Pitch or Match Deck.&lt;br /&gt;
&lt;br /&gt;
----[b]2️⃣ ATTACK PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
Alternate turns:&lt;br /&gt;
&lt;br /&gt;
* Play a card from hand (use Optional Abilities if you wish)  [i]OR[/i]&lt;br /&gt;
* Pass (if you Pass, you cannot play any more this round)&lt;br /&gt;
&lt;br /&gt;
Continue until [b]9 cards total[/b] in both Play Areas or both pass.&lt;br /&gt;
----[b]3️⃣ SHOOT / PASS PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Defender:[/b] Add total 🛡️ Defence.&lt;br /&gt;
* [b]Attacker:[/b] Add total ⚽ Shot and ➡️ Pass, then decide to Shoot or Pass.&lt;br /&gt;
* Both coaches optionally spend [b]Action Tokens (+1 each)[/b].&lt;br /&gt;
* Both roll a die 🎲.&lt;br /&gt;
* Add totals: cards + tokens + dice.&lt;br /&gt;
&lt;br /&gt;
[b]Result:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]If Shot wins:[/b] Goal&lt;br /&gt;
* [b]If Pass wins:[/b] Keep possession&lt;br /&gt;
* [b]If Defence wins:[/b] Steal possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied, Attacker wins)[/i]&lt;br /&gt;
----[b]4️⃣ DISCARD PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Discard all played cards.&lt;br /&gt;
* Refill Football Pitch to 4 if cards remain in Match Deck.&lt;br /&gt;
* Start a new round from Draw Phase.&lt;br /&gt;
&lt;br /&gt;
== ⚠️ [b]SPECIAL PHASES[/b] ==&lt;br /&gt;
[b]INJURY TIME:[/b] After Match Deck runs out, play until possession changes or a goal is scored.&lt;br /&gt;
&lt;br /&gt;
[b]HALF-TIME:[/b] Reshuffle Draw Decks (discard + hand + remaining cards).&lt;br /&gt;
&lt;br /&gt;
[b]EXTRA TIME:[/b]&lt;br /&gt;
&lt;br /&gt;
* If tied after Second Half:&lt;br /&gt;
** Reshuffle decks.&lt;br /&gt;
** No new Match cards.&lt;br /&gt;
** 2 halves of 2 rounds each.&lt;br /&gt;
** [b]Max 7 cards[/b] per round.&lt;br /&gt;
** Random Attacker for kickoff.&lt;br /&gt;
&lt;br /&gt;
If still tied after Extra Time: both are champions.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]SPECIAL CARDS[/b] ==&lt;br /&gt;
[b]Special Shot/Defence:[/b]&lt;br /&gt;
&lt;br /&gt;
* Each coach secretly chooses one of their Special cards.&lt;br /&gt;
* Reveal together:&lt;br /&gt;
** If Defender blocks: possession changes.&lt;br /&gt;
** If not: Goal for Attacker.&lt;br /&gt;
&lt;br /&gt;
[b]Yellow/Red Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Yellow:[/b] penalty until end of game (unless removed with [i]Substitution[/i]).&lt;br /&gt;
* 2 Yellows = [b]Red:[/b] permanent effect.&lt;br /&gt;
* Does not count towards 9-card limit.&lt;br /&gt;
&lt;br /&gt;
[b]Fatigue Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* No values or abilities.&lt;br /&gt;
* Counts toward 9-card limit.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: MOTIVATION CARDS[/b] ==&lt;br /&gt;
[b]Motivating a Player:[/b]&lt;br /&gt;
&lt;br /&gt;
At any time during a round, a coach can [b]replace a player card in their Play Area with its Motivated version[/b] by paying the tokens shown in the upper right corner of the Motivated card.&lt;br /&gt;
&lt;br /&gt;
* Discard the original card to the box.&lt;br /&gt;
* Play the Motivated card into the Play Area.&lt;br /&gt;
* New card&#039;s [b]values and abilities apply immediately[/b].&lt;br /&gt;
&lt;br /&gt;
[i]Example:[/i]&lt;br /&gt;
&lt;br /&gt;
Spend 🛡️🛡️ and ➡️ to replace Tsuneo Takashima with his Motivated card.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: SIGNINGS[/b] ==&lt;br /&gt;
At the start, reveal [b]4 Signing cards[/b]. Keep a draw deck of 2 more Signing cards.&lt;br /&gt;
&lt;br /&gt;
* [b]Sign a player[/b] at any time on your turn by paying the required Action Tokens (top-right corner of card).&lt;br /&gt;
* Signed player is added to your Play Area (if limit allows).&lt;br /&gt;
* [b]Goalkeepers[/b] must replace a goalkeeper already in play.&lt;br /&gt;
* [b]Field players[/b] can be added directly, provided you haven’t reached the 9-card limit.&lt;br /&gt;
&lt;br /&gt;
When a Signing is taken, replace it with the next one from the draw deck.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]OTHER RULES[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Optional Abilities only work the turn they’re played (except re-rolls and goalkeeper saves).&lt;br /&gt;
&lt;br /&gt;
* Goalkeeper Save roll 🎲:&lt;br /&gt;
** 1 = save (Defender gains possession)&lt;br /&gt;
** 2-3 = corner (Attacker keeps possession)&lt;br /&gt;
** 4-6 = goal&lt;br /&gt;
&lt;br /&gt;
== ✅ [b]RESULT SUMMARY[/b] ==&lt;br /&gt;
[b]Action Success Outcomes:[/b]&lt;br /&gt;
&lt;br /&gt;
PASS ➡️ Keeps possession&lt;br /&gt;
&lt;br /&gt;
SHOOT ⚽ Goal&lt;br /&gt;
&lt;br /&gt;
DEFENCE 🛡️ Steals possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied in Shoot/Pass phase, Attacker wins)[/i]&lt;br /&gt;
[[Categoría:Game Summary]]&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Gamehelpcampeones&amp;diff=1700</id>
		<title>Gamehelpcampeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Gamehelpcampeones&amp;diff=1700"/>
		<updated>2025-06-03T19:01:17Z</updated>

		<summary type="html">&lt;p&gt;Pmp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECCIÓN [[Game Help Campeones]]&lt;br /&gt;
{{DISPLAYTITLE:Game Help Campeones}}&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Gamehelpcampeones&amp;diff=1699</id>
		<title>Gamehelpcampeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Gamehelpcampeones&amp;diff=1699"/>
		<updated>2025-06-03T18:56:31Z</updated>

		<summary type="html">&lt;p&gt;Pmp: Pmp trasladó la página Gamehelpcampeones a Game Help Campeones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECCIÓN [[Game Help Campeones]]&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1698</id>
		<title>Game Help Campeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1698"/>
		<updated>2025-06-03T18:56:31Z</updated>

		<summary type="html">&lt;p&gt;Pmp: Pmp trasladó la página Gamehelpcampeones a Game Help Campeones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 📖 [b]CAMPEONES: QUICK RULES SUMMARY[/b] ==&lt;br /&gt;
&lt;br /&gt;
=== 🎯 [b]OBJECTIVE[/b] ===&lt;br /&gt;
Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.&lt;br /&gt;
&lt;br /&gt;
== 🎲 [b]GAME SETUP[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Each coach picks a team: [b]Nankatsu[/b] or [b]Toho[/b].&lt;br /&gt;
* Shuffle each team&#039;s [b]12 Initial Cards[/b] (11 players + 1 fan) into a Draw Deck.&lt;br /&gt;
* Place [b]First Half Match Deck (13 cards)[/b] face down, reveal 4 to form the [i]Football Pitch[/i].&lt;br /&gt;
* Keep [i]Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards[/i] nearby.&lt;br /&gt;
* Each coach takes [b]5 Action Tokens[/b] of each type (⚽ Shot, ➡️ Pass, 🛡️ Defence).&lt;br /&gt;
&lt;br /&gt;
* Use the Whistle token to decide who kicks off.&lt;br /&gt;
&lt;br /&gt;
== 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] ==&lt;br /&gt;
[b]1️⃣ DRAW PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Draw up to [b]4 cards[/b] in hand.&lt;br /&gt;
* [b]Defender[/b] takes 1 from Football Pitch or Match Deck.&lt;br /&gt;
* [b]Attacker[/b] takes 1 from remaining Football Pitch or Match Deck.&lt;br /&gt;
&lt;br /&gt;
----[b]2️⃣ ATTACK PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
Alternate turns:&lt;br /&gt;
&lt;br /&gt;
* Play a card from hand (use Optional Abilities if you wish)  [i]OR[/i]&lt;br /&gt;
* Pass (if you Pass, you cannot play any more this round)&lt;br /&gt;
&lt;br /&gt;
Continue until [b]9 cards total[/b] in both Play Areas or both pass.&lt;br /&gt;
----[b]3️⃣ SHOOT / PASS PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Defender:[/b] Add total 🛡️ Defence.&lt;br /&gt;
* [b]Attacker:[/b] Add total ⚽ Shot and ➡️ Pass, then decide to Shoot or Pass.&lt;br /&gt;
* Both coaches optionally spend [b]Action Tokens (+1 each)[/b].&lt;br /&gt;
* Both roll a die 🎲.&lt;br /&gt;
* Add totals: cards + tokens + dice.&lt;br /&gt;
&lt;br /&gt;
[b]Result:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]If Shot wins:[/b] Goal&lt;br /&gt;
* [b]If Pass wins:[/b] Keep possession&lt;br /&gt;
* [b]If Defence wins:[/b] Steal possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied, Attacker wins)[/i]&lt;br /&gt;
----[b]4️⃣ DISCARD PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Discard all played cards.&lt;br /&gt;
* Refill Football Pitch to 4 if cards remain in Match Deck.&lt;br /&gt;
* Start a new round from Draw Phase.&lt;br /&gt;
&lt;br /&gt;
== ⚠️ [b]SPECIAL PHASES[/b] ==&lt;br /&gt;
[b]INJURY TIME:[/b] After Match Deck runs out, play until possession changes or a goal is scored.&lt;br /&gt;
&lt;br /&gt;
[b]HALF-TIME:[/b] Reshuffle Draw Decks (discard + hand + remaining cards).&lt;br /&gt;
&lt;br /&gt;
[b]EXTRA TIME:[/b]&lt;br /&gt;
&lt;br /&gt;
* If tied after Second Half:&lt;br /&gt;
** Reshuffle decks.&lt;br /&gt;
** No new Match cards.&lt;br /&gt;
** 2 halves of 2 rounds each.&lt;br /&gt;
** [b]Max 7 cards[/b] per round.&lt;br /&gt;
** Random Attacker for kickoff.&lt;br /&gt;
&lt;br /&gt;
If still tied after Extra Time: both are champions.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]SPECIAL CARDS[/b] ==&lt;br /&gt;
[b]Special Shot/Defence:[/b]&lt;br /&gt;
&lt;br /&gt;
* Each coach secretly chooses one of their Special cards.&lt;br /&gt;
* Reveal together:&lt;br /&gt;
** If Defender blocks: possession changes.&lt;br /&gt;
** If not: Goal for Attacker.&lt;br /&gt;
&lt;br /&gt;
[b]Yellow/Red Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Yellow:[/b] penalty until end of game (unless removed with [i]Substitution[/i]).&lt;br /&gt;
* 2 Yellows = [b]Red:[/b] permanent effect.&lt;br /&gt;
* Does not count towards 9-card limit.&lt;br /&gt;
&lt;br /&gt;
[b]Fatigue Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* No values or abilities.&lt;br /&gt;
* Counts toward 9-card limit.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: MOTIVATION CARDS[/b] ==&lt;br /&gt;
[b]Motivating a Player:[/b]&lt;br /&gt;
&lt;br /&gt;
At any time during a round, a coach can [b]replace a player card in their Play Area with its Motivated version[/b] by paying the tokens shown in the upper right corner of the Motivated card.&lt;br /&gt;
&lt;br /&gt;
* Discard the original card to the box.&lt;br /&gt;
* Play the Motivated card into the Play Area.&lt;br /&gt;
* New card&#039;s [b]values and abilities apply immediately[/b].&lt;br /&gt;
&lt;br /&gt;
[i]Example:[/i]&lt;br /&gt;
&lt;br /&gt;
Spend 🛡️🛡️ and ➡️ to replace Tsuneo Takashima with his Motivated card.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: SIGNINGS[/b] ==&lt;br /&gt;
At the start, reveal [b]4 Signing cards[/b]. Keep a draw deck of 2 more Signing cards.&lt;br /&gt;
&lt;br /&gt;
* [b]Sign a player[/b] at any time on your turn by paying the required Action Tokens (top-right corner of card).&lt;br /&gt;
* Signed player is added to your Play Area (if limit allows).&lt;br /&gt;
* [b]Goalkeepers[/b] must replace a goalkeeper already in play.&lt;br /&gt;
* [b]Field players[/b] can be added directly, provided you haven’t reached the 9-card limit.&lt;br /&gt;
&lt;br /&gt;
When a Signing is taken, replace it with the next one from the draw deck.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]OTHER RULES[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Optional Abilities only work the turn they’re played (except re-rolls and goalkeeper saves).&lt;br /&gt;
&lt;br /&gt;
* Goalkeeper Save roll 🎲:&lt;br /&gt;
** 1 = save (Defender gains possession)&lt;br /&gt;
** 2-3 = corner (Attacker keeps possession)&lt;br /&gt;
** 4-6 = goal&lt;br /&gt;
&lt;br /&gt;
== ✅ [b]RESULT SUMMARY[/b] ==&lt;br /&gt;
[b]Action Success Outcomes:[/b]&lt;br /&gt;
&lt;br /&gt;
PASS ➡️ Keeps possession&lt;br /&gt;
&lt;br /&gt;
SHOOT ⚽ Goal&lt;br /&gt;
&lt;br /&gt;
DEFENCE 🛡️ Steals possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied in Shoot/Pass phase, Attacker wins)[/i]&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1697</id>
		<title>Game Help Campeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1697"/>
		<updated>2025-06-03T18:54:19Z</updated>

		<summary type="html">&lt;p&gt;Pmp: /* 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 📖 [b]CAMPEONES: QUICK RULES SUMMARY[/b] ==&lt;br /&gt;
&lt;br /&gt;
=== 🎯 [b]OBJECTIVE[/b] ===&lt;br /&gt;
Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.&lt;br /&gt;
&lt;br /&gt;
== 🎲 [b]GAME SETUP[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Each coach picks a team: [b]Nankatsu[/b] or [b]Toho[/b].&lt;br /&gt;
* Shuffle each team&#039;s [b]12 Initial Cards[/b] (11 players + 1 fan) into a Draw Deck.&lt;br /&gt;
* Place [b]First Half Match Deck (13 cards)[/b] face down, reveal 4 to form the [i]Football Pitch[/i].&lt;br /&gt;
* Keep [i]Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards[/i] nearby.&lt;br /&gt;
* Each coach takes [b]5 Action Tokens[/b] of each type (⚽ Shot, ➡️ Pass, 🛡️ Defence).&lt;br /&gt;
&lt;br /&gt;
* Use the Whistle token to decide who kicks off.&lt;br /&gt;
&lt;br /&gt;
== 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] ==&lt;br /&gt;
[b]1️⃣ DRAW PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Draw up to [b]4 cards[/b] in hand.&lt;br /&gt;
* [b]Defender[/b] takes 1 from Football Pitch or Match Deck.&lt;br /&gt;
* [b]Attacker[/b] takes 1 from remaining Football Pitch or Match Deck.&lt;br /&gt;
&lt;br /&gt;
----[b]2️⃣ ATTACK PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
Alternate turns:&lt;br /&gt;
&lt;br /&gt;
* Play a card from hand (use Optional Abilities if you wish)  [i]OR[/i]&lt;br /&gt;
* Pass (if you Pass, you cannot play any more this round)&lt;br /&gt;
&lt;br /&gt;
Continue until [b]9 cards total[/b] in both Play Areas or both pass.&lt;br /&gt;
----[b]3️⃣ SHOOT / PASS PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Defender:[/b] Add total 🛡️ Defence.&lt;br /&gt;
* [b]Attacker:[/b] Add total ⚽ Shot and ➡️ Pass, then decide to Shoot or Pass.&lt;br /&gt;
* Both coaches optionally spend [b]Action Tokens (+1 each)[/b].&lt;br /&gt;
* Both roll a die 🎲.&lt;br /&gt;
* Add totals: cards + tokens + dice.&lt;br /&gt;
&lt;br /&gt;
[b]Result:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]If Shot wins:[/b] Goal&lt;br /&gt;
* [b]If Pass wins:[/b] Keep possession&lt;br /&gt;
* [b]If Defence wins:[/b] Steal possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied, Attacker wins)[/i]&lt;br /&gt;
----[b]4️⃣ DISCARD PHASE[/b]&lt;br /&gt;
&lt;br /&gt;
* Discard all played cards.&lt;br /&gt;
* Refill Football Pitch to 4 if cards remain in Match Deck.&lt;br /&gt;
* Start a new round from Draw Phase.&lt;br /&gt;
&lt;br /&gt;
== ⚠️ [b]SPECIAL PHASES[/b] ==&lt;br /&gt;
[b]INJURY TIME:[/b] After Match Deck runs out, play until possession changes or a goal is scored.&lt;br /&gt;
&lt;br /&gt;
[b]HALF-TIME:[/b] Reshuffle Draw Decks (discard + hand + remaining cards).&lt;br /&gt;
&lt;br /&gt;
[b]EXTRA TIME:[/b]&lt;br /&gt;
&lt;br /&gt;
* If tied after Second Half:&lt;br /&gt;
** Reshuffle decks.&lt;br /&gt;
** No new Match cards.&lt;br /&gt;
** 2 halves of 2 rounds each.&lt;br /&gt;
** [b]Max 7 cards[/b] per round.&lt;br /&gt;
** Random Attacker for kickoff.&lt;br /&gt;
&lt;br /&gt;
If still tied after Extra Time: both are champions.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]SPECIAL CARDS[/b] ==&lt;br /&gt;
[b]Special Shot/Defence:[/b]&lt;br /&gt;
&lt;br /&gt;
* Each coach secretly chooses one of their Special cards.&lt;br /&gt;
* Reveal together:&lt;br /&gt;
** If Defender blocks: possession changes.&lt;br /&gt;
** If not: Goal for Attacker.&lt;br /&gt;
&lt;br /&gt;
[b]Yellow/Red Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* [b]Yellow:[/b] penalty until end of game (unless removed with [i]Substitution[/i]).&lt;br /&gt;
* 2 Yellows = [b]Red:[/b] permanent effect.&lt;br /&gt;
* Does not count towards 9-card limit.&lt;br /&gt;
&lt;br /&gt;
[b]Fatigue Cards:[/b]&lt;br /&gt;
&lt;br /&gt;
* No values or abilities.&lt;br /&gt;
* Counts toward 9-card limit.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: MOTIVATION CARDS[/b] ==&lt;br /&gt;
[b]Motivating a Player:[/b]&lt;br /&gt;
&lt;br /&gt;
At any time during a round, a coach can [b]replace a player card in their Play Area with its Motivated version[/b] by paying the tokens shown in the upper right corner of the Motivated card.&lt;br /&gt;
&lt;br /&gt;
* Discard the original card to the box.&lt;br /&gt;
* Play the Motivated card into the Play Area.&lt;br /&gt;
* New card&#039;s [b]values and abilities apply immediately[/b].&lt;br /&gt;
&lt;br /&gt;
[i]Example:[/i]&lt;br /&gt;
&lt;br /&gt;
Spend 🛡️🛡️ and ➡️ to replace Tsuneo Takashima with his Motivated card.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: SIGNINGS[/b] ==&lt;br /&gt;
At the start, reveal [b]4 Signing cards[/b]. Keep a draw deck of 2 more Signing cards.&lt;br /&gt;
&lt;br /&gt;
* [b]Sign a player[/b] at any time on your turn by paying the required Action Tokens (top-right corner of card).&lt;br /&gt;
* Signed player is added to your Play Area (if limit allows).&lt;br /&gt;
* [b]Goalkeepers[/b] must replace a goalkeeper already in play.&lt;br /&gt;
* [b]Field players[/b] can be added directly, provided you haven’t reached the 9-card limit.&lt;br /&gt;
&lt;br /&gt;
When a Signing is taken, replace it with the next one from the draw deck.&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]OTHER RULES[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Optional Abilities only work the turn they’re played (except re-rolls and goalkeeper saves).&lt;br /&gt;
&lt;br /&gt;
* Goalkeeper Save roll 🎲:&lt;br /&gt;
** 1 = save (Defender gains possession)&lt;br /&gt;
** 2-3 = corner (Attacker keeps possession)&lt;br /&gt;
** 4-6 = goal&lt;br /&gt;
&lt;br /&gt;
== ✅ [b]RESULT SUMMARY[/b] ==&lt;br /&gt;
[b]Action Success Outcomes:[/b]&lt;br /&gt;
&lt;br /&gt;
PASS ➡️ Keeps possession&lt;br /&gt;
&lt;br /&gt;
SHOOT ⚽ Goal&lt;br /&gt;
&lt;br /&gt;
DEFENCE 🛡️ Steals possession&lt;br /&gt;
&lt;br /&gt;
[i](If tied in Shoot/Pass phase, Attacker wins)[/i]&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1696</id>
		<title>Game Help Campeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1696"/>
		<updated>2025-06-03T18:51:45Z</updated>

		<summary type="html">&lt;p&gt;Pmp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 📖 [b]CAMPEONES: QUICK RULES SUMMARY[/b] ==&lt;br /&gt;
&lt;br /&gt;
=== 🎯 [b]OBJECTIVE[/b] ===&lt;br /&gt;
Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.&lt;br /&gt;
&lt;br /&gt;
== 🎲 [b]GAME SETUP[/b] ==&lt;br /&gt;
&lt;br /&gt;
* Each coach picks a team: [b]Nankatsu[/b] or [b]Toho[/b].&lt;br /&gt;
* Shuffle each team&#039;s [b]12 Initial Cards[/b] (11 players + 1 fan) into a Draw Deck.&lt;br /&gt;
* Place [b]First Half Match Deck (13 cards)[/b] face down, reveal 4 to form the [i]Football Pitch[/i].&lt;br /&gt;
* Keep [i]Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards[/i] nearby.&lt;br /&gt;
* Each coach takes [b]5 Action Tokens[/b] of each type (⚽ Shot, ➡️ Pass, 🛡️ Defence).&lt;br /&gt;
&lt;br /&gt;
* Use the Whistle token to decide who kicks off.&lt;br /&gt;
&lt;br /&gt;
== 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] ==&lt;br /&gt;
&lt;br /&gt;
== ⚠️ [b]SPECIAL PHASES[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]SPECIAL CARDS[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: MOTIVATION CARDS[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: SIGNINGS[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]OTHER RULES[/b] ==&lt;br /&gt;
&lt;br /&gt;
== ✅ [b]RESULT SUMMARY[/b] ==&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1695</id>
		<title>Game Help Campeones</title>
		<link rel="alternate" type="text/html" href="https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1695"/>
		<updated>2025-06-03T18:49:56Z</updated>

		<summary type="html">&lt;p&gt;Pmp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 📖 &#039;&#039;&#039;CAMPEONES: QUICK RULES SUMMARY&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== 📖 [b]CAMPEONES: QUICK RULES SUMMARY[/b] ==&lt;br /&gt;
&lt;br /&gt;
=== 🎯 [b]OBJECTIVE[/b] ===&lt;br /&gt;
&lt;br /&gt;
== 🎲 [b]GAME SETUP[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 🕹️ [b]GAME SEQUENCE (Both Halves)[/b] ==&lt;br /&gt;
&lt;br /&gt;
== ⚠️ [b]SPECIAL PHASES[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]SPECIAL CARDS[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: MOTIVATION CARDS[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]BENCH: SIGNINGS[/b] ==&lt;br /&gt;
&lt;br /&gt;
== 📌 [b]OTHER RULES[/b] ==&lt;br /&gt;
&lt;br /&gt;
== ✅ [b]RESULT SUMMARY[/b] ==&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
	</entry>
	<entry>
		<id>https://es.doc.boardgamearena.com/index.php?title=Game_Help_Campeones&amp;diff=1694</id>
		<title>Game Help Campeones</title>
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		<updated>2025-06-03T18:42:50Z</updated>

		<summary type="html">&lt;p&gt;Pmp: Página creada con «📖 CAMPEONES: QUICK RULES SUMMARY  🎯 OBJECTIVE  Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.  🎲 GAME SETUP  Each coach picks a team: Nankatsu or Toho.  Shuffle each team&amp;#039;s 12 Initial Cards (11 players + 1 fan) into a Draw Deck.  Place First Half Match Deck (13 cards) face down, reveal 4 to form the Football Pitch.  Keep Fatigue Cards, Yellow/Red Cards, Action Tokens, Sp…»&lt;/p&gt;
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&lt;div&gt;📖 CAMPEONES: QUICK RULES SUMMARY&lt;br /&gt;
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🎯 OBJECTIVE&lt;br /&gt;
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Score more goals than your opponent by the end of the match. If it’s a draw, play Extra Time. If still tied, both teams are champions.&lt;br /&gt;
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🎲 GAME SETUP&lt;br /&gt;
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Each coach picks a team: Nankatsu or Toho.&lt;br /&gt;
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Shuffle each team&#039;s 12 Initial Cards (11 players + 1 fan) into a Draw Deck.&lt;br /&gt;
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Place First Half Match Deck (13 cards) face down, reveal 4 to form the Football Pitch.&lt;br /&gt;
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Keep Fatigue Cards, Yellow/Red Cards, Action Tokens, Special Shot/Defence cards nearby.&lt;br /&gt;
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Each coach takes 5 Action Tokens of each type (Shot, Pass, Defence).&lt;br /&gt;
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Whistle determines which team kicks off.&lt;br /&gt;
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🕹️ GAME SEQUENCE (Both Halves)&lt;br /&gt;
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1️⃣ DRAW PHASE&lt;br /&gt;
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Draw until 4 cards in hand.&lt;br /&gt;
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Defending coach takes 1 card from the Football Pitch or top of Match Deck.&lt;br /&gt;
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Attacking coach takes 1 from remaining Football Pitch or top of Match Deck.&lt;br /&gt;
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2️⃣ ATTACK PHASE&lt;br /&gt;
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Starting with Attacker, alternate turns:&lt;br /&gt;
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Play a card from hand (apply Optional Abilities if you wish) or&lt;br /&gt;
Pass (no further cards this round)&lt;br /&gt;
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Continue until 9 cards total in both Play Areas or both pass.&lt;br /&gt;
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3️⃣ SHOOT / PASS PHASE&lt;br /&gt;
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Add up:&lt;br /&gt;
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Defender: total Defence (🛡️) values&lt;br /&gt;
Attacker: total Shot (⚽) and Pass (➡️) values. Choose whether to Shoot or Pass.&lt;br /&gt;
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Spend available Action Tokens (+1 per token).&lt;br /&gt;
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Both roll a die (🎲).&lt;br /&gt;
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Add total card values + tokens + dice.&lt;br /&gt;
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Result:&lt;br /&gt;
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Shot wins: Goal&lt;br /&gt;
Pass wins: Keep possession&lt;br /&gt;
Defence wins: Steal possession&lt;br /&gt;
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(If tied, Attacker wins)&lt;br /&gt;
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4️⃣ DISCARD PHASE&lt;br /&gt;
&lt;br /&gt;
Discard all played cards.&lt;br /&gt;
&lt;br /&gt;
Refill Football Pitch to 4 cards if Match Deck still has cards.&lt;br /&gt;
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Start new round from Draw Phase.&lt;br /&gt;
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⚠️ SPECIAL PHASES&lt;br /&gt;
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INJURY TIME&lt;br /&gt;
When Match Deck runs out, play continues until possession changes or a goal is scored.&lt;br /&gt;
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HALF-TIME&lt;br /&gt;
Reshuffle each coach’s Draw Deck (discard + hand + remaining cards).&lt;br /&gt;
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EXTRA TIME&lt;br /&gt;
If tied after Second Half:&lt;br /&gt;
&lt;br /&gt;
Reshuffle decks.&lt;br /&gt;
No new Match cards revealed.&lt;br /&gt;
Play 2 halves of 2 rounds each.&lt;br /&gt;
Max 7 cards per round (instead of 9).&lt;br /&gt;
&lt;br /&gt;
Random Attacker for Extra Time kickoff.&lt;br /&gt;
&lt;br /&gt;
If still tied after Extra Time, both are champions.&lt;br /&gt;
&lt;br /&gt;
📌 SPECIAL CARDS&lt;br /&gt;
&lt;br /&gt;
Special Shot/Defence:&lt;br /&gt;
Each coach secretly chooses a Special card, reveal together.&lt;br /&gt;
If Defence blocks, they win possession.&lt;br /&gt;
If not, Attacker scores.&lt;br /&gt;
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Motivation Cards:&lt;br /&gt;
Pay tokens shown on card to replace an Initial card in Play Area with its Motivated version.&lt;br /&gt;
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Yellow/Red Cards:&lt;br /&gt;
Yellow: penalty until end of game (unless removed with Substitution).&lt;br /&gt;
Two Yellows = Red: permanent effect.&lt;br /&gt;
Do not count towards 9 card limit.&lt;br /&gt;
&lt;br /&gt;
Fatigue Cards:&lt;br /&gt;
No values or abilities. Counts toward 9 card limit.&lt;br /&gt;
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📌 OTHER RULES&lt;br /&gt;
&lt;br /&gt;
Optional Abilities apply only when card is played (exceptions: re-rolls, goalkeepers).&lt;br /&gt;
Some abilities grant Action Tokens or remove cards.&lt;br /&gt;
Goalkeeper save roll (🎲 1 = save, 2-3 = corner, 4-6 = goal).&lt;/div&gt;</summary>
		<author><name>Pmp</name></author>
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