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<B>Acciones Principales</B>
<B>Acciones Principales</B>
Plantar (verde): Sit&amp;uacute;a cartas de tu mano en tu tablero (traducido de <K>tableau</K>)


Plant (green): Place cards from your hand in your tableau. You must pay the cost of the card with soil. Cards must form a 4x4 grid at the end of the game. When placing a card, it must touch existing cards from your tableau (diagonally or orthogonally). The active player plants 2 cards and the others plant 1 card. After, the active player draws 4 cards and keep 1 and the others draw 1 card. (Drawing cards cannot be undone so, for the active player, planting the second card cannot be undone. For the others, planting cannot be undone)
Plant (green): Place cards from your hand in your tableau. You must pay the cost of the card with soil. Cards must form a 4x4 grid at the end of the game. When placing a card, it must touch existing cards from your tableau (diagonally or orthogonally). The active player plants 2 cards and the others plant 1 card. After, the active player draws 4 cards and keep 1 and the others draw 1 card. (Drawing cards cannot be undone so, for the active player, planting the second card cannot be undone. For the others, planting cannot be undone)

Revisión del 17:45 6 may 2023

Introducción

Earth (traducido como “La Tierra”) es un juego de construcción sobre rondas en las cuales cada jugados toma su turno creando su propia isla con su terreno y flora. El juego acaba al final de la ronda en la que un jugador completa su isla de 16 cartas in una tabla de 4x4.

Preparación

El juego comienza con cada jugador eligiendo una carta Isla, de Clima y de Ecosistema. La carta dictamina el número de piezas de terreno, el tamańo del compostaje inicial, y las cartas de la mano. La carta del Clima tiene la habilidad inicial para ayudar a comenzar el juego. La carta de Ecosistema sirve de puntuación final.

Introducción al turno

En el turno de un jugador, ha de elegir una acción principal: Plantar (verde), Compostar (rojo), Regar (azul) o Crecer (amarillo). El jugador activo ejecuta una versión más poderosa de la acción y los otros jugadores harán una versión más suave. Posteriormente, todos los jugadores podrán activar las cartas con habilidades coincidentes con el color de la acción principal.

Acciones Principales

Plantar (verde): Sit&uacute;a cartas de tu mano en tu tablero (traducido de <K>tableau</K>)

Plant (green): Place cards from your hand in your tableau. You must pay the cost of the card with soil. Cards must form a 4x4 grid at the end of the game. When placing a card, it must touch existing cards from your tableau (diagonally or orthogonally). The active player plants 2 cards and the others plant 1 card. After, the active player draws 4 cards and keep 1 and the others draw 1 card. (Drawing cards cannot be undone so, for the active player, planting the second card cannot be undone. For the others, planting cannot be undone) Compost: Gain soil and/or draw card from the deck and place them in your compost without looking at them. Each card in your compost scores 1 point the end of the game. Water: Place sprouts (cube) on sprout spots on cards in your tableau or gain soil. Each sprout scores 1 point at the end of the game. Grow: Place growth pieces or canopies on growth spot on cards in your tableau and/or draw cards to your hand. Each growth piece scores 1 point at the end of the game but the last piece you place when reaching the maximum growth of the card must be a canopy. A card with a canopy scores the growth score on the card instead of 1 point per piece. (Drawing cards cannot be undone) Activation

After the main action, all players activate their cards with matching color. You either activate your Island, your Climate and then your Tableau or you activate your Tableau and then your Island and your Climate. When activating your Tableau, you activate it in order from left to right and top to bottom. You can skip activating abilities. For abilities with a colon (:), you must pay the cost to gain the benefits.

Note that Black abilities are activated when the card is planted in your tableau. Brown abilities are either in-game effects or end game scoring.

Abilities

The most common in-game abilities are:

Draw cards from deck (cannot be undone) Gain or Pay Growth pieces Gain or Pay Sprout pieces Gain or Pay Soil Compost cards from your hand Compost cards from the deck (cannot be undone) Discard cards from your compost (cannot be undone) Reduce the cost of cards of a certain type (Tree, Herb, Mushroom, Bush) or with certain habitat (Sunny, Wet, Rocky, Cold) There are other in-game abilities that are less common:

Draw cards from your compost (cannot be undone) Pay part of the cost of a card with your compost, sprout pieces or growth pieces Copy the ability of another card Plant another card at no cost and draw cards (cannot be undone) Prevent the player from choosing a specific main action Cards that counts as any type (Tree, Herb, Mushroom, Bush) Event Cards

Event cards can be played at any time except in the middle of an action or ability. Played event cards are placed in a pile on the player board. Some event cards have negative score and will make the player lose points at the end of the game.

Conversion

At any time except in the middle of an action or ability, players can convert 3 sprouts to 2 soil (but not the other way around). Note that 3 sprouts is 3 points at the end of the game.

Fauna Cards

Four Fauna cards are selected at random at the start of the game. These are in-game objectives to complete. The first player to complete the objective gets more points. If multiple players complete an objective in the same turn, the active player scores more points and then players are placed in turn order.

4x4 Bonus

The first player to complete its 4x4 Tableau scores a 7 point bonus. If multiple players complete their tableau in the same turn, the active player scores the bonus or the first player in turn order.

Ecosystem Cards

Each player has an Ecosystem card and there are 2 randomly selected public Ecosystem cards. Player's ecosystem cards can only be scored by the player that owns it. Public Ecosystem cards are scored by all players.

Flora vs Cards

When a Fauna or an Ecosystem card mention Flora, it means that it applies only to green planted cards (Tree, Herb, Mushroom, Bush) in your tableau. If they mention cards, it means all cards in your tableau and possibly Island and Climate cards.

End Game Scoring

At the end of the game, the following score points:

Score on cards in your Tableau, on your Island and Climate cards Positive and negative score on your Event cards Score 1 point per card in your compost Score 1 point per sprout piece on cards in your Tableau Score 1 point per growth piece on cards in your Tableau. If a card growth height is maxed (it has a canopy), score the points on the card instead Score Terrain cards in your Tableau with Brown abilities that score points Score your private Ecosystem card Score the 2 public Ecosystem cards Score points from the Fauna board: for the 4 cards and the bonus for the first to finish its 4x4 Tableau Beginner, Standard and Advanced Mode

In Beginner Mode, there are no Ecosystem cards. Also, all players get 10 points per Fauna card objective. Standard Mode is what is described above. In Advanced Mode, players get more choices of Island, Climate and Ecosystem cards at the start of the game but the gameplay is the same as Standard Mode. Solo Mode

In Solo, you play against Gaia. You play your turn like normal and then Gaia will “follow” your main action. Then Gaia plays its turn by drawing a card from a deck of 6 Gaia cards. You then “follow” Gaia's action and then Gaia plays her main action. Once the 6 cards are drawn, the deck is reshuffled and you play the next 6 turn. The game ends when the player finishes its 4x4 Tableau or when Gaia draws its last card.